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    Rust Have a question about Rust? Ask here!

    Rust Have a question about Rust? Ask here!


    Have a question about Rust? Ask here!

    Posted: 17 Oct 2020 11:21 PM PDT

    Feel free to ask anything here as long as it is relevant to the game

    Examples:
    * Game mechanics.
    * How to do something.
    * Can my PC run Rust?

    submitted by /u/IAMGNIK
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    No Rust player enjoys playing Rust

    Posted: 18 Oct 2020 10:09 AM PDT

    this play

    Posted: 18 Oct 2020 12:04 AM PDT

    When you get sick of your day job and just wanna play Rust..

    Posted: 18 Oct 2020 09:33 AM PDT

    I just finished making these furnaces!

    Posted: 18 Oct 2020 03:40 PM PDT

    Gunther the horse recycling at train

    Posted: 18 Oct 2020 03:48 PM PDT

    My Unintentional Placements of bags though... HAHA

    Posted: 18 Oct 2020 02:12 PM PDT

    Can't configure timers like I can branches... how do I do it?

    Posted: 18 Oct 2020 03:43 PM PDT

    Potential new player

    Posted: 18 Oct 2020 04:49 PM PDT

    Ive been eyeing rust for a while now cause i love open world survivals like 7dtd, conan exiles, ark but im wondering is there any way to play like solo, like just me no one else. Ive seen a lot of yes's and no's thrown around so im just coming here to ask.

    submitted by /u/Groovatron99
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    Never change ragdolls

    Posted: 18 Oct 2020 08:23 AM PDT

    TIL: You can grief/get griefed at heli shop.

    Posted: 18 Oct 2020 05:20 AM PDT

    combat roofcamping

    Posted: 18 Oct 2020 07:45 PM PDT

    higher you go the more ur screen gets dusty also nodes will shine in ur eyes when looking through a scope or not!!!!

    also high altitude the oxygen is lower, so u sway more when aiming in.

    for deserts maybe we can have more apparent heatwaves, making it tricky for a pesky sniper.

    snow can fog up lenses

    desert can have mirages and dust (everything is flat so has to be harder)

    grassy terrain can have dust (idk wind blows shit) maybe clouds?

    submitted by /u/relaximnewaroundhere
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    Reduce the CAR PARTS spawn rate

    Posted: 18 Oct 2020 11:00 AM PDT

    I don't know if anyone else cares about this but I feel like red crates are boring to loot now unlike earlier where you looked forward to seeing what was inside. I think the spawnrate of car parts has to be reduced a lot, because at this point it's just annoying to be honest.

    Probably like 95% of the players dont care about the cars anyway. Sure you can recycle but it's not that much HQM.

    Agree/disagree?

    submitted by /u/Nutrid
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    Update: its done guys! There was an attempt at weathering on the slide, but i think it turned out ok! Thanks for getting the last one to the top of the sub! I didnt expect 700 upvotes!

    Posted: 18 Oct 2020 07:59 AM PDT

    I love the lighting in this screenshot

    Posted: 18 Oct 2020 10:26 AM PDT

    Item shop is blurry

    Posted: 18 Oct 2020 04:40 PM PDT

    My item shop is blurry. Does anyone else have this problem and can you fix it?

    submitted by /u/Brabosniper
    [link] [comments]

    Did a little photoshoot today, what do you think? :)

    Posted: 18 Oct 2020 09:37 AM PDT

    Dumb shit, things I'd like to see, and advice from solo scum

    Posted: 18 Oct 2020 03:51 AM PDT

    To start, I have always been a solo player, mainly on vanilla high-pops because some sick part of me likes the challenge of it though I get skunked often. Usually I play on Monthly types so I can get to T3 maybe before the end. It is hell, grindy, and I dont know why I keep doing it. I feel like I mostly pre-farm for others because I suck and usually get domed never seeing my attacker (my CS:source days long past as a decent pvper) Ive been trying more RP/Shop/Trap base kind of stuff lately. I get it, that's the nature of it. If I want easy mode I know where the 5x servers are. Things do feel a lot less earned on those.

    That said, I learned playing solo on such servers requires a different mindset. You must be sneaky, creative, and headstrong to not ragequit while throwing up blood. I totally understand the "vanilla isn't for solo" idea. I'd argue it is for solo players, but its a vastly different, real survival experience to being a zergboi. Sure there is modded and that is awesome, at the same time I think FP can do the vanilla unlimited game some justice to the solo bro too if that is the developers idealized game.

    Shit that makes no sense

    Things that should use electricity, but don't:

    Garage Doors

    Refrigerators

    Vending Machines

    Basic electrical components are stupid hard to find

    I spent the last 2 weeks looking for a switch. I found 3 flame traps which is nice...

    It is way too random, and it seems dumb you can get solar panels from Outpost but not basic stuff to actually do anything with it all wipe.

    Strange gun comps and things

    Eoka: somehow has a shell in it with zero GP. Instead, should be craftable with sulfer ore, wood, and metal frag/metal ore, and can be reloaded with these materials for a crude, unreliable gun. This makes better use of early sulfur ore bits that as a solo mean dick starting out otherwise.

    Handmade Shells: gunpowder and stone? Brass is made of stone? Why is this not just metal like literally every other bullet type.

    Why does a Python need 3 pipes, a DB needs one for example? Seems like a lot of guns have odd, overly needy comps to make.

    Having to research T1 bullets and guns separately. If you research a T1 gun like a revie, you should just get Pistol Bullet with it. Each is instead a 75 scrap cost. Why? If you find actual specialty ammo, that can be its own BP.

    Things I would love to see

    Molotov cocktails: lowgrade, cloth, and used waterbottle to build with no WB. Make Primitive raiding more of a thing.

    Make Primative/T1/modular the focus of the gameplay again overall. T2 and T3 should be far less ubiquitous. Id much rather have a map filled with T1 crudes shooting each other with Eoka's than AK full kit kids everywhere after the first day of wipe. There is no progression it seems like, just speed run to T2 because if not you're fucked aside a couple lucky plays. For groups this isn't a big deal, but for solo bros it sucks large.

    Scrap Mini-Bikes that need like 1/4 of what the cars need to upkeep.

    Tamed, scrapwalled horses with saddles and all the trimmings sure, Im kind of OK making these things more elite. Id like there to be "natural" horses you can "break" yourself around the map still.

    The BP system in this game is full on retarded and a lot of things are nonsense. For example: why is a metal shop front a standard BP, but not wooden shop fronts, shudders, etc? You can build a metal shop front with no BP and a T1 WB, but not a metal window insert that is basically just half of a metal shop front? Instead, every level of Workbench should just grant you a host of items you can craft instead of this everything individual thing. T1 gets you wood items, t2 metal, t3 armored. I am 100% sure wooden shop fronts are only recycled for wood, because they are worthless, I have never seen one in use on a standard server. Researching a T1 gun should give you the bullet BP with it, only t2 ammo should require further research. This needs a major overhaul again I think, clearly a lot of it wasn't very well thought out.

    Visible indications that a structure has been attacked recently, aka burned wood, scorched stone and doors. It would be cool to see some bases beat to shit like this. It would also prevent fools like me wasting hours of farming on something that was already clearly raided recently.

    Get rid of Outpost and Bandit Camp, and disperse the NPC stores around the map to specialty small outpost/shops instead, elite guns, electrical, farming, vehicles, etc near similar monuments, or just in the monuments, not dissimilar from the special boat shops and upcoming stables. This encourages PVP and dumps two large monuments that are just camped to shit by big groups anyway, and seem like way too big of a safe zone.

    Fuck animal hostility timers at Bandit, Outpost, and Fishing villages. Why do these NPCs attack me for shooting at food? Dumb.

    More T1 improvised weapons. Hopefully modular guns fill that spot more, but I digress. I want a proper one shot musket that costs a bit of wood, frag, and a pipe that uses sulfur ore and frag to fire, a blunderbuss which would basically be a super-sized Eoka that uses frag/stone/wood and powder/sulfur as ammo, etc. Beancans craftable from a used tuna can, BP, and cloth. Give all of these crude guns including Eoka a chance to misfire or even explode in your face. Give the small fry a better chance to make plays with less up front from a bare recycler. Make Primitive fearsome and accessible again to shorten the gap between OP horseshit like AK kids everywhere that do nothing but top-tier monuments all wipe. The key with this to me is make these weapons insanely powerful, but inaccurate, and unreliable.

    Just give new spawns a damn mallet and blueprint to start with the rock and torch. It is full on bullshit a mallet costs 100 valuable wood. Alternate idea: dump mallets/blueprints, use picks/axes for right-menu upgrades instead. Im not sure how exactly that could work, but simply this a bit. It makes me nuts constantly looking for a blueprint and a mallet and having to use valuable space storing the shit.

    After the pickup changes its kind of fucked. You now need a blueprint to pick up locks on large boxes, then you have to use the mallet to actually pick it up. Wtf? I know the recent change affected picking up bags similarly, and FP may well change that again soon.

    The end of random loot where it makes zero logical sense. Why am I getting Kayak's and paddles *in the middle of snowy, landlocked mountains/deserts? This is pretty bad. Monuments should dictate the loot table drops as prior suggestions have said. Electrical at Power Plant, farming shit at water plant, more scrap at Junkyard, guns in Mil tunnel, chance for Kayak/scuba drops at Lighthouse, etc. Gas Station monuments should feature Low grade fuel and related items (fire arrows, flamethrower mil crates?). Markets should feature food drops (add a produce section with some corn/pumpkin/berries whatever to pick up, or add it to the normal food crates). Mil crates should just be removed from Gas and Market as elite as that can be for a solo, it just makes no sense for them to be at "get a green card" monuments, only when you actually do a green card puzzle with a fuse.

    Why are mixing tables random box drops? They should only be buyable at the Outpost, and/or crafted at least. This is the only thing like it that just randomly drops. Why not T1 workbenches, research tables, and repair tables too?

    Lowgrade fueled heaters for snow bois.

    Massive structures like compound walls, windmills, etc should not be a standard one slot item. They should take time to construct on site with the materials for them in inventory so it exposes the builder to death. How is it realistic at all that a player under fire can just instantly construct a giant, impenetrable wall? Pretty OP if you have one on you.

    Ability to melt snow for water with the water tank thing...When you are literally surrounded by water the dumbest shit ever is to be thirsty if you have a camp fire at least.

    Vanilla solo advice

    Keep your bases small and dispersed in your chosen area. I make small 2x1 stability bunkers usually, if I have too much at my "main" Ill run the goods to my secondaries. Fuck honeycomb, if you can upgrade to metal do it to deter all but the most determined zergs. If they really want you base to be toast, it will be. Solos live in the shadows.

    The bigger your base, you will spend your time mostly farming to feed it, instead of using it to make more guns and ammo. Build out of sight of bigger bases and monuments. Make your real main in the boonies in a wasteland, and have a forward operating base basic 1x2 or something near a few easier to run monuments that only need a basic gearset to run (Trainyard, Airfield, Junkyard, Satellite, etc). Have research tables handy so you dont have to run it all the way home to research or bank.

    Don't horde guns and mats, assume next time you log out you're getting raided. You earned those weapons, go use them. None of it matters next wipe anyway. "saving your best kit" might end up being you not using it ever.

    Don't farm what you don't really need, or you are just farm for someone else.

    Go after zerg compounds. Run toward big fights. Grab a crossbow or whatever and go lose it. Some of the best moments come from being an underhanded little shit with a DB and a dream.

    Don't leave scrap when you log off. Research everything you can with it. Raiders can't take researched BPs from you.

    Actually dont build a main in the mountains, because 9 times out of 10 some bullshit zerg fortress or its feeder farming bases are nearby and you will get stuffed by LR/AK kids repeatedly. Cold is also a bitch if you don't have much to combat the constant damage you take, taking more food and resources you don't have to waste keeping warm.

    Put bags all around the area where you're hunting.

    Start a shop to barter for things you need, which goes with the "make farming easier" tip. If you got a rarer BP, build and sell it for wood, stone, HQM, whatever.

    When you build, try to do it near somewhere that solves at least one of your farming needs easily, be it nodes, food, or scrap/comps. Nothing is worse than feeling like everything is against you. At least be able to easily top up your HP or make your node farm easier. Living near Outpost is an easy way to get out of wood farming.

    It really is you vs the world. You're not a one man zerg. Be a sneaky camping piece of shit, whatever gets you ahead. There is no honor in Rust (you can be a cool dude as seen fit, but if people are toxic then fuck them you owe them nothing, if they call you "bad" after smoking their dome, take their shit with pride and run).

    Most of all:

    Hobbies are fine, but addiction isn't, and in gaming its very real. Take breaks, go outside, don't obsess, don't do awful shit like sleeping with your headphones on in case you get dunked offline, because that shit is deeply unhealthy for your mind and body. Ive found if I play too much, I start having weird dreams about it. Rust is a stressful game if you let it be. Its taken some time to mostly let losses roll off my back. I only talk about this because Ive more than once gone into the vortex and avoided life otherwise. Exercise, eat right, learn real skills. Rust can be fun but is non-transferable. If Rust is your passion, consider game development or programming to build up some real skill with your time. Remember that the Youtubers are not just Rust players, but top not content creators, editors, and marketers too which takes some skill beyond the game.

    Overall, Facepunch please spend like 6 months on fixing the dumb, instead of constant new things like the lame tea crafting. So many games fall into this hole and never recover. You could easily spend a whole year fine tuning what you already have. I get for a game studio you have a need to put out constant hooks for new players and keeping old ones engaged. But: your biggest poison is not taking the time to fix prior releases. The bullshit eventually compounds into truly broken nonsense that never corrects itself.


    So, that's it, just thoughts/opinions/whatevers for discussion from my perspective. As said Im mostly a vanilla solo because I hate myself, thats not to say I don't totally support other playstyles if that's what you like, this is also why Rust is great because it can be customized infinitely too. I said all of the above for the vanilla experience, and it can always be improved for groups and for solo bros.

    GG

    submitted by /u/spaced_drakarde
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    Composting Question

    Posted: 18 Oct 2020 07:49 PM PDT

    How many pickles does it take to make 1 fertilizer?
    I've heard it was 5 but it's not so apparent (haven't actually experimented yet) maybe someone knows right off the bat

    submitted by /u/Babowpbowp
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    How The Rust Spear Championship went down..

    Posted: 18 Oct 2020 10:23 AM PDT

    Longest distance kill

    Posted: 18 Oct 2020 08:01 AM PDT

    What's the furthest distance a player will render in 16x scope? We have a sus player on the server I play, we also have a player rank system that records such stats. He got a 550m kill yesterday. I know 300-400m is possible but very hard. I didn't think players rendered much past that distance though. He claimed it was from a bolt 16x.

    submitted by /u/The-Camera-Man
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    I have an addiction to making trap bases

    Posted: 18 Oct 2020 09:30 AM PDT

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