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    Posted: 08 Aug 2021 08:29 AM PDT

    Needed Some Time Away From Rust As Well... Help!

    Posted: 08 Aug 2021 08:47 AM PDT

    MR Bean has our back!

    Posted: 08 Aug 2021 04:34 AM PDT

    Being a Rust player is exhausting, but i'm addicted.

    Posted: 08 Aug 2021 06:18 PM PDT

    Im going to an airsoft RP event. Which one should I make for it?

    Posted: 08 Aug 2021 11:00 AM PDT

    (Almost) Complete Guide to Projectile Damage in Rust

    Posted: 08 Aug 2021 08:21 AM PDT

    (Almost) Complete Guide to Projectile Damage in Rust

    Hey guys, over the last few months I've been testing different damage mechanics and compiled everything that I found in this post. This post will feature:

    • Damage drop-off of all weapons / ammo types
    • Fire Ammo
    • Fire Arrows / Explosive Ammo
    • The Spreadsheet
    • Radiation Protection
    • Open Topics

    Damage Drop-Off

    Damage drop-off in Rust is based on three components: The ammo used, the weapon used and the distance to the target. All ammo types have a certain minimum range up until which the damage is not reduced and a maximum range after which the damage is limited to a certain % value of the damage. The following table shows the base values for this:

    Ammo Min Range Max Range Minimum Damage
    Arrows & Nails 10 60 80%
    9mm 10 60 80%
    5.56 20 100 80%
    Slug 5 40 50%

    Between the min and max range the damage drop-off is linear from 100% to the minimum damage of the ammo type. Each weapon can modify both the min and max range with a multiplier. For example, the Python (9mm) has a multiplier of 80% making it's min range 8 meters and max range 48 meters. The Crossbow (Arrows) on the other hand has a 150% multiplier to end up at min range 15 meters and max range 90 meters. Here are the damage graphs for these two weapons:

    https://preview.redd.it/yrk5jz6035g71.png?width=481&format=png&auto=webp&s=4f156cd181c7b022a3365f45304a9d7abbb0c241

    https://preview.redd.it/jlldapb135g71.png?width=481&format=png&auto=webp&s=89735ae9e904a62e096f8adc8cb5be167e0cea9b

    And here is a list of multipliers/ranges for all weapons:

    Tier / Ammo Weapon Multiplier Min / Max Range
    0 / Arrows Bow 100% 10 / 60
    1 / Nails Nailgun 40% 4 / 24
    1 / Arrows Crossbow 150% 15 / 90
    1 / Arrows Compound Bow (Full Charge) 200% 20 / 120
    1 / 9mm Revolver 40% 4 / 24
    1 / Slug Eoka / Waterpipe / DB / Pump 100% 5 / 40
    2 / 9mm Custom SMG 70% 7 / 42
    2 / 9mm Thompson 100% 10 / 60
    2 / 5.56 Semi-Automatic Rifle 100% 20 / 100
    2 / 9mm Semi-Automatic Pistol 50% 5 / 30
    2 / 9mm Python 80% 8 / 48
    3 / 9mm MP5A4 100% 10 / 60
    3 / 5.56 Assault Rifle 100% 20 / 100
    3 / 5.56 Bolt Action Rifle 175% 35 / 175
    Mil / 5.56 LR-300 Assault Rifle 100% 20 / 100
    Mil / 9mm M92 100% 10 / 60
    Mil / 5.56 M39 150% 30 / 150
    Mil / Slug Spas-12 100% 5 / 40
    Mil / 5.56 M249 130% 26 / 130
    Mil / 5.56 L96 200% 40 / 200

    All damage graphs can be found on this page: https://viddie.github.io/RustInfos/#/Damage-Drop. Beware tho, the site isn't finished and is lacking polish in many areas. I just couldn't be assed to finish it before I went on a break from Rust.

    These values explain why certain weapons are worse than they seem on paper. For example: The Revolver has 35 base damage, why does it feel like a pea-shooter? Answer: It has extremely high damage drop. If you fire at someone just 24 meters away the Revolver only deals 80% of it's damage, meaning just 28 damage per shot (to the upper body). If your opponent has some basic armor it does take quite a few shots to kill then...

    Fire Ammo

    People already know that fire ammo (9mm / 5.56) is good against people with armor but I've never really seen anyone explain how exactly it works, so here we are.

    Fire 9mm or 5.56 add 12% of the weapons damage additionally on top of the original damage of the weapon as fire damage. Fire damage ignores any and all armor, EXCEPT heavy armor to which just the fire damage is multiplied by 2. An example with the AK: 50 base damage + 12% = 50 base + 6 fire damage. Against someone in full metal armor on the upper body the damage would be: 50 * 0.45 + 6 = 28.5 damage.

    The fire damage portion is susceptible to damage drop-off as well as the damage modifier of the body part (75% for legs, 200% [for all non-primitive weapons] for head). A few notable cut-offs for this:

    • Below 26 meters the M249 can one-shot someone wearing a Coffee Can Helmet
    • Bolt / L96 headshots on close range deal 99.2 damage to someone wearing a Facemask
    • Below ~25 meters the AK can kill someone wearing the Heavy Plate Helmet in 3 shots

    Fire Arrows / Explosive Ammo

    Both fire arrows and explosive ammo deal bonus damage in an area around the location that was shot. The bonus damage ignores both range and body part modifiers.

    Fire arrows deal a flat 20 bonus damage, regardless of the bow used. This damage is unaffected by armor, except heavy armor to which is deals some kind of extra damage (couldn't figure this one out tho...). The downside of fire arrows however is that the arrow itself (not the bonus damage) deals 20% reduced damage compared to regular Wooden Arrows. This makes fire arrows best be used with a Bow (50 base - 20% => 40 base +20 flat) and the Compound Bow yields the worst results (100 base - 20% => 80 base + 20 flat). Of course the usefulness depends on the armor of the target, so if your enemies have a lot of armor fire arrows always deal quite a lot more damage, especially if you are shooting on a range that would typically feature a lot of damage drop-off.

    Explosive ammo is somewhat similar to fire arrows, except they have a smaller blast radius and only add 5 flat damage. They do however not reduce the base damage of the 5.56 weapon but the bonus damage IS reduced by the explosion protection of the target (a full metal kit only has 8%).

    The Spreadsheet

    For almost everything I've listed here I made a spreadsheet which shows exactly how much damage to all kinds of armor all weapons do. You can easily modify max HP of the target, distance to the target or use fire ammo/arrows and inspect the value changes in damage per hit, hits to kill, damage per second and fastest time to kill. Small excerpt here:

    https://preview.redd.it/86gqctr3i5g71.png?width=1920&format=png&auto=webp&s=d7dfb78e67478bafb4532b26cb2f1fc5ce7b251a

    Here is a Google Spreadsheet link to the document where you can inspect the values for the maximum damage drop-off however to edit the values you will need to copy the spreadsheet using this link to your own Google account. Alternatively, here is a direct download link for the spreadsheet in Excel. Since I originally made this spreadsheet in Excel the import feature of Google f'ed up the graphs at the bottom but those were only used during my testing and are of no importance otherwise.

    Radiation Protection

    I also wanted to compile a list of the radiation protection needed for the various monuments so here is the list of that. I don't have fancy images for the radiation spots so you'll have to figure that one out on your own:

    Monument (subsection) Needed Rad Protection
    Airfield 10
    Dome 10
    Giant Excavator 10
    Junkyard 0
    Launch Site (Most) 10
    Launch Site (Backside around the rocket and the crane) 25
    Launch Site (Main building) > Hazmat
    Military Tunnels (Most) 10
    Military Tunnels (Tower on the outside, Recycler, Wagon at the front, Near Armory, Right part of Laboratory, Around Silo) 25
    Military Tunnels (Around Storage) 0
    Power Plant (Most) 0
    Power Plant (Closed "Hyperboloid Cooling Tower", Blue Puzzle Floor, Junk Pile, On top of the Silos, Some pipes) 25
    Power Plant (Partly destroyed "Hyperboloid Cooling Tower") > Hazmat
    Sattelite Dish (Most) 2
    Satellite Dish (Bigger Parts of the Satellite Dish) 10
    Sewer Branch (Most, including Puzzle) 2
    Sewer Branch (The big above-ground pipes, Recycler house, small container opposite of the Recycler house, On top of a certain box in the puzzle) 10
    Trainyard (Most) 10
    Trainyard (Puzzles, Tall Switch Building, Water Tower) 25
    Trainyard (Some parts like the tipped over wagon or the house next to it) 0
    Water Treatment Plant (Most) 0
    Water Treatment Plant (Junk Piles, Red Silos, Below Jump & Run) 25

    In my research for these values I stumbled upon very different results. For example, a few sources claim Airfield to be 12 rad protection instead of 10 and in my testing I noticed something weird: 10 rad protection is not equal to 10 rad protection. When you put on a Hoody and Pants (or any other 5% protection items) you have 10 rad protection and (at least in my tests) this was always enough for all locations needing 10 rad protection in the table above. However put on a Hide Vest (3%), Hide Pants (2%), Bandana (3%) and Boonie Hat (2%), you also get 10 rad protection but you do sometimes get radiation in those locations. Then I also noticed that when I do get radiation damage despite having 10 rad protection, unequipping and reequipping certain clothing items sometimes led to enough protection, even tho neither the radiation protection nor the used items changed, just the order that I equipped them in. I didn't however find a way to reproduce this (first getting radiation, unequipping and reequipping to no longer get radiation) issue and left it at that. IDK what is going on there, probably some kind of internal miscalculation or rounding error when equipping clothing.

    Open Topics

    These are all the questions I originally wanted to answer before making this post but couldn't due to taking a break from Rust:

    • How do fire arrows impact heavy armor?
    • What does the "range" stat in the weapon info screen ingame mean?
    • How tf does radiation protection work?
    • How do other sources of damage (fall damage, bleeding, freezing) exactly work?

    Thanks for reading. If you have any opinions or any info on the open topics, let me know. Otherwise, have fun smashing your stone on nakeds' heads on the beach!

    submitted by /u/viddie-
    [link] [comments]

    What is the point of Rust?

    Posted: 08 Aug 2021 11:33 AM PDT

    I recently started playing Rust, I have about 40 hours so far.

    Just in this short amount of time I have come to the conclusion that Rust is really about starting over almost everyday.

    Raids are so easy if you wait for people to log off, using explosive rounds can knock doors down in a couple of clips as long as the doors aren't armored which I have not tested out.

    I originally thought Rust was a survival game, but since most servers wipe weekly and the fact there are minimal survival mechanics in the game brings be to the conclusion that this game is a fast paced base building PvP arena basically.

    So what is the point of the game? You build, raid, get raided and start over all within a few days? And in the end you gained nothing but the thrill of PvP.

    I do like the game but I am struggling to understand what the objective is here like the point of it all.

    Also most people I meet are very toxic, maybe this type of game is appealing to toxic players or maybe it creates toxic players due to the abuse from other players.

    submitted by /u/Rinocore
    [link] [comments]

    Pov You Suck at the Game

    Posted: 08 Aug 2021 01:32 PM PDT

    These resellers are really getting out of hand

    Posted: 08 Aug 2021 10:00 AM PDT

    Just another day in rust.

    Posted: 08 Aug 2021 02:36 PM PDT

    I panic every time im in combat.

    Posted: 08 Aug 2021 12:09 PM PDT

    So i have 1900 hours and also lots of it on UKN. I know the gun sprays well and im not bad. But every time im roaming solo and i see a guy my hear beat just goes insane, i start panicking, and i start feeling anxious. Anyone have the same issue?

    submitted by /u/verttiboi
    [link] [comments]

    How to troll/mess with large zerg?

    Posted: 08 Aug 2021 01:45 PM PDT

    My server has a large 16 man zerg that literally owns launch, heli, and bradly. They are also commonly at airfield too. They've raided me 3 times this wipe, so I've just decided to devote my wipe to being a rat and trolling them and messing up as much stuff as I can. I was wondering in what ways I can do this. My current ideas are: Camping with a compound bow/bolty in some sort of tower, shooting out turrets, building sealed TC's around their base, possibly placing random walls close to their base. Camping launch is also planned maybe. They will always roam with at least 4 people so doorcamping or killing them will be difficult. They are kinda bad individually tho.

    submitted by /u/Phlarfbar
    [link] [comments]

    A normal day in Savas

    Posted: 08 Aug 2021 06:01 AM PDT

    ����

    Posted: 08 Aug 2021 04:40 PM PDT

    Submarine Torpedo raiding is technically the cheapest way to raid (900 GP 30 Pipes for 1 Stone Wall)

    Posted: 08 Aug 2021 06:41 PM PDT

    Rust update got me like this

    Posted: 08 Aug 2021 12:08 PM PDT

    I made this plugin to load gifs/videos into Rust, what you think?

    Posted: 08 Aug 2021 09:38 PM PDT

    Shutdown | AK47

    Posted: 08 Aug 2021 07:06 PM PDT

    Facepunch, pls fix (Flashing lights)

    Posted: 08 Aug 2021 02:09 PM PDT

    POV: you just got raided

    Posted: 08 Aug 2021 10:32 AM PDT

    ping

    Posted: 08 Aug 2021 07:51 PM PDT

    yo. i dont know if only i have this problem but often when i look at servers i get high ping on eu servers and low on us (im in eu) and when i get in game its in reverse (i have normal ping on eu servers and high on us as it should be). if others have this problem could you fix it? (asuming anyone bothers to read this :D) or maby add region filter :D

    submitted by /u/Neo26
    [link] [comments]

    Are numbers posted anywhere for fishing chances?

    Posted: 08 Aug 2021 05:27 PM PDT

    Was just wondering if anyone has data mined or gathered any data on the approximate chances while fishing. Example would be how often do you catch each type of fish when using a bait value 5 item as opposed to using a bait value 10 item. Stuff like that y'know? Trying to nerd out and look at some sweet sweet numbers and spreadsheets and what not.

    submitted by /u/Smol_Tortuga
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