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    Tuesday, May 12, 2020

    Rust This would be nice.

    Rust This would be nice.


    This would be nice.

    Posted: 12 May 2020 06:07 AM PDT

    Last one had a grammar error

    Posted: 12 May 2020 02:31 PM PDT

    New epic early raid meta forget about satchels and eokas

    Posted: 12 May 2020 06:03 PM PDT

    Me and the boys

    Posted: 12 May 2020 08:00 PM PDT

    Rust in a nutshell

    Posted: 12 May 2020 05:39 PM PDT

    An awesome clip of me accidentally doing a back flip

    Posted: 12 May 2020 01:52 PM PDT

    Helis getting another hit with the nerf bat

    Posted: 12 May 2020 01:47 PM PDT

    "Hey why do we have 2 rows of leather gloves in the ammo box?"

    Posted: 12 May 2020 07:38 AM PDT

    My trinket shelf

    Posted: 12 May 2020 06:27 AM PDT

    When playing Rust and I encounter this.....

    Posted: 12 May 2020 07:53 PM PDT

    Suggestions After 1900 Hours Solo

    Posted: 12 May 2020 08:34 PM PDT

    Kind of different suggestions than people might think.

    I actually find PVP reasonably balanced as a solo, mostly because their are server options for your skill level.

    My suggestions are definitely more RP and gameplay expanding related.

    Stuff Id love to see :

    • Customizable, primitive traps. Logfalls, trap doors, false floors, arrow traps.

    • More base defense/deception options. 2 way mirrors, sound generators (explosion sound effects to lure people), wireless door controllers (having to wire up loads of doors is a nightmare).

    • Make tactical weapons more accessible like smoke grenades. Flashbangs would be awesome. Molotov cocktails, stun grenades etc.

    • Make Outpost have players able to rent vending machines for a daily scrap tax and set their own products and prices. Players bid for vending machine ownership every 24 hours.

    • Give horses late game armor. Currently 1 guy with AK spray can down you very quickly even in full heavy armor. Metal armored horse with 100% increased rider armor defense, the horse already takes a huge speed debuff.

    • Introduce wooden shield, roadsign shield, riot shield and armored shield. Can only use pistols or melee weapons with shield, no aim down sight, right click raises shield and reduces frontal damage by 50/75/85%/95% until broken. Cant sprint while using shield guard.

    submitted by /u/payoman
    [link] [comments]

    When you have an artist on your team.

    Posted: 12 May 2020 01:15 PM PDT

    Who agrees?

    Posted: 12 May 2020 05:10 PM PDT

    the gamering zone

    Posted: 12 May 2020 02:28 PM PDT

    My friend's first week playing, he's enjoying it so far

    Posted: 12 May 2020 06:41 AM PDT

    Scientist patrols are going to be cool.

    Posted: 12 May 2020 06:26 PM PDT

    Forgetting to add a friend to the team...smh

    Posted: 12 May 2020 01:32 PM PDT

    Feedback on the pace of the game

    Posted: 12 May 2020 02:34 PM PDT

    Rust's is slowly becoming an other battle royale and losing it's survival aspects.

    I have been playing for a long time, been here for all the different systems and metas; blueprints, xp, components, wallstacking etc. The game has became so fast people can literally farm high end weapons 30 minutes after a wipe.

    Systems like this farming update and electricity indicate that Facepunch also would like longer resets and that people actually have time to enjoy the many benefits of the game on the long term, but you can literally get raided the first night on a blueprint wiped server, before you can even farm the sprinkler.

    Everything is faster. Material farming (jackhammer, recycler, buying things at Outpost/BC). Back in my day there was only a pickaxe.

    Raiding is faster (decay system eliminating the fun aspect of free sandbox base designing, + the sense of accomplishment after laying down every brick on your base knowing when it was completed, it was completed) People can ladder on your base, you have no garden because high external walls are a relics with scrap heli meta. Vehicles on their way. You can't live everywhere on the map you want, unlike at the blueprint age where you could have outposts at monuments but your base could be anywhere.

    The current meta even outpaces the component system; what is the point of farming rifle bodies and getting that 50 hq for an AK if you can farm specific monuments on 30min cd for free weapons. With bows. Or fly to the top of the the majority of the monuments on mainland. Fuse and card system? Minigame of jumping to the top of the dome? Please, we have helicopters. Also monuments are less visited in general because people are just flying everywhere (including outpost for multiple inventory of wood for a couple of jackhammered stone deposits, which they can turn into cupboards to save space). Back in my day there was only a hatchet.

    TLDR: Rust have a broken progression system which way too fast paced and conflicts with previous design decisions.

    submitted by /u/tiazgriff
    [link] [comments]

    Parents of the prepubescent kids running around in this game.

    Posted: 12 May 2020 09:31 AM PDT

    Cave bases VS Normal bases

    Posted: 12 May 2020 06:14 PM PDT

    How it feels to be a naked

    Posted: 12 May 2020 09:39 AM PDT

    i am very proud of this shot

    Posted: 12 May 2020 06:55 PM PDT

    Got the game 2 weeks ago and im hooked. Ive never played a game so frequently as to get over 100 hours in a week or two...

    Posted: 12 May 2020 05:55 AM PDT

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