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    Thursday, November 26, 2020

    Rust we defended it, base is a-okay

    Rust we defended it, base is a-okay


    we defended it, base is a-okay

    Posted: 26 Nov 2020 03:21 PM PST

    Leaked picture of a solo player in Rust

    Posted: 26 Nov 2020 12:58 PM PST

    Nostalgia v2 (Node Paradise)

    Posted: 26 Nov 2020 04:38 AM PST

    rate my setup

    Posted: 26 Nov 2020 06:12 PM PST

    First image of the techtree-system provided by Alistair/dev: This system will replace the current 'Begin Experiment'-system at the workbenches in the following update

    Posted: 26 Nov 2020 06:54 PM PST

    Oh yeah sure 100%

    Posted: 26 Nov 2020 05:31 AM PST

    Starting to make the props for the movie. Soon I will have some fancy skinned rock replicas.

    Posted: 26 Nov 2020 10:34 AM PST

    When someone takes heli but it lands in Outpost

    Posted: 26 Nov 2020 04:37 AM PST

    Some old rust photos

    Posted: 26 Nov 2020 11:17 AM PST

    Stone

    Posted: 26 Nov 2020 07:13 AM PST

    A fall from grace

    Posted: 26 Nov 2020 05:11 PM PST

    Umm i keep seeing this thing on the wall anyone have an explanation

    Posted: 26 Nov 2020 03:12 PM PST

    I've never noticed this.

    Posted: 26 Nov 2020 10:13 PM PST

    Floating sulfur node sends me good luck on my travels

    Posted: 26 Nov 2020 10:57 AM PST

    Nach dem Überfall auf einen chinesischen Clan online

    Posted: 26 Nov 2020 12:04 PM PST

    Personalized invites sent to each of my friends to play with me on wipe day

    Posted: 26 Nov 2020 03:07 AM PST

    These are the updates that bring tears of joy! (recent commits)

    Posted: 26 Nov 2020 01:41 AM PST

    Finally a glorious sharking, hunted them down like a shark to a seal.

    Posted: 26 Nov 2020 05:36 AM PST

    Tips #1 For many of you that didn’t know you can break those signs for metal pipes and road signs, i’m writing this post because while a server is full the road is empty but at the same time all of the signs are there. Peace! (Sorry for bad pics)

    Posted: 26 Nov 2020 05:21 PM PST

    how often do you guys do fake honey comb?

    Posted: 26 Nov 2020 10:02 PM PST

    people are gonna raid or not raid it anyway so make it wooden on the inside, stone on the inside.

    submitted by /u/Adventurous_Major_35
    [link] [comments]

    shitty paper my friend wrote about rust and hobbes (the constitution dude!)

    Posted: 26 Nov 2020 09:51 PM PST

    Representation, Rust and the State of Nature

    If art is a vehicle of representation, then the game is the pick-up truck; highly

    durable, robust, and dynamic in function. Gamespaces throughout history have served

    as representations of nearly infinitely many forms - from battlefields to bridges between

    the living and the dead. Rather than look backwards in time at games and the many

    ways their design choices reflect the cultural contexts in which they were made, I will

    look at a contemporary example and how it feeds the desires of now. This game, Rust,

    is unlike most. It has no story, no proprietary objective, no player classes, no rules

    (except don't use 3rd party software to cheat) and no narrative. The developers of

    Rust, Facepunch Studios, have given players the freedom to choose the purpose of

    their player's life. In doing so, they have created a world which effectively represents

    The State of Nature (TSON) according to philosopher Thomas Hobbes. Rust's

    popularity is no accident either, it provides players with an outlet to express some of

    their most primal urges; especially those which they cannot in the 'real' world.

    The State of Nature according to Hobbes is war. To briefly summarize relevant

    aspects Hobbes' moral philosophy: morality does not exist in the state of nature as

    nothing exists to enforce social contracts. Since no one can trust anyone's word alone,

    fear of death dominates every aspect of life. Every other person is an existential threat

    to one's very existence. The safest option is to kill anyone who is a threat to your

    existence/success in accumulating resources in a resource-scarce environment. To

    leave TSON, a society/group must bestow immense power to an entity known as the

    sovereign which has the power to enforce social contracts and establish morality.

    In the State of Nature, "the life of man is solitary, poor, nasty, brutish and

    short"(Leviathan,P1). There is not a better description for the core gameplay of Rust.

    When joining a server for the first time, you wake up on a beach alone, naked and

    armed with nothing but a rock and a torch. The island you find yourself on is 16 square

    kilometers of dense brush, open deserts, snowy mountain peaks, sandy shores, winding

    rivers and monuments. Monuments take many forms (abandoned gas station, old

    rocket launch site,etc.) and are home to valuable resources necessary to craft better

    guns, home defenses and other desirable items. Some items, like assault rifles and

    body armor, require dozens of hours to accumulate the resources required to craft

    them. But those hours of hard work can evaporate in an instance when one is killed by

    another player. Upon death, every item one held in their life is now up for grabs. And the

    island is home to hundreds of other players (200-400 depending on the server), each

    just as much of an existential threat as the next. Its through the organic interactions

    between players that Rust's representational value of The State of Nature is made

    clear.

    Power, according to Hobbes, is "a man's present means to obtain some future

    apparent good"(Leviathan,P1). If the future good one seeks is safety, then in TSON

    power is strength. In Rust, the game's crafting system is designed around gun/armor

    progression which begins with primitive gear (bows, swords and wooden armor) and

    incrementally progresses towards high-tier gear (AK-47, Sniper rifle, metal armor,

    explosives). This design choice further reinforces Rust's representation of TSON as

    power becomes an expression of the strength of one's gear - which directly correlates to

    the amount of time one invests in the game. However, the more time you invest, the

    more you have to lose which makes the fear of death all the more prominent. Having

    the best gear means having the most power in Rust. And that power can serve as a

    deterrent for those that seek to harm you; achieving your future good of safety.

    While Facepunch Studios may not have purposefully represented Hobbes' State

    of Nature in Rust, they have done so in a way that is both fun and culturally relevant.

    Rust's enjoyment comes from the interactions between players. Each encounter is

    drastically different and poses both an opportunity and a threat. An opportunity for

    cooperation and shared success with another person, or an opportunity to murder

    another player and steal all of their hard-earned loot. Or the threat of bodily

    harm/retaliation. Communication with other players occurs through proximity-based

    voice chat. Through this in-game voice chat real social interactions occur. Pleas for

    mercy, murderous laughter and cautious bartering are all common aspects of these

    player interactions. Through these interactions the player can express aspects of

    themselves that would never be possible in today's 'real' world. The feeling of power

    over others one gets when killing someone and stealing everything their victim owned is

    not someone one can do in 'real' life without facing the consequences of the

    sovereign(police,government). But Rust allows for humans to tap into some of their

    most primal urges and express them through violent means that society has quite

    justifiably restricted. While, contemporary culture has largely forgotten the great wars of

    the 20th century and how fragile the balance between peace and war truly is. Rust

    serves as a reminder of the culture that exists when society does not. Rust represents

    an escape from societal norms, a whole different world - one of chaos and anarchy. In

    it you can be whatever person you want: a callous mass-murderer or a pacifist guitar

    player (https://youtu.be/9fY2Qs\_MkA0?t=109) … the choice is yours alone.

    submitted by /u/midgelmo
    [link] [comments]

    frames

    Posted: 26 Nov 2020 09:44 PM PST

    so i have a ryzen 5 3600x and a 2070 super and i barley hit 100 frames. anyway to boost my frames or some ?

    submitted by /u/offwhiteerr
    [link] [comments]

    How "demolish" works in rust?

    Posted: 26 Nov 2020 07:55 AM PST

    Hi guys, can someone explain me how the builder systems works? Sometimes I can demolish with my hammer a structure part I built and other times I can't. How do I know what and when I can demolish something I built?

    submitted by /u/177Frenk
    [link] [comments]

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