Rust we defended it, base is a-okay |
- we defended it, base is a-okay
- Leaked picture of a solo player in Rust
- Nostalgia v2 (Node Paradise)
- rate my setup
- First image of the techtree-system provided by Alistair/dev: This system will replace the current 'Begin Experiment'-system at the workbenches in the following update
- Oh yeah sure 100%
- Starting to make the props for the movie. Soon I will have some fancy skinned rock replicas.
- When someone takes heli but it lands in Outpost
- Some old rust photos
- Stone
- A fall from grace
- Umm i keep seeing this thing on the wall anyone have an explanation
- I've never noticed this.
- Floating sulfur node sends me good luck on my travels
- Nach dem Überfall auf einen chinesischen Clan online
- Personalized invites sent to each of my friends to play with me on wipe day
- These are the updates that bring tears of joy! (recent commits)
- Finally a glorious sharking, hunted them down like a shark to a seal.
- Tips #1 For many of you that didn’t know you can break those signs for metal pipes and road signs, i’m writing this post because while a server is full the road is empty but at the same time all of the signs are there. Peace! (Sorry for bad pics)
- how often do you guys do fake honey comb?
- shitty paper my friend wrote about rust and hobbes (the constitution dude!)
- frames
- How "demolish" works in rust?
we defended it, base is a-okay Posted: 26 Nov 2020 03:21 PM PST
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Leaked picture of a solo player in Rust Posted: 26 Nov 2020 12:58 PM PST
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Posted: 26 Nov 2020 04:38 AM PST
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Posted: 26 Nov 2020 06:12 PM PST
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Posted: 26 Nov 2020 06:54 PM PST
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Posted: 26 Nov 2020 05:31 AM PST
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Starting to make the props for the movie. Soon I will have some fancy skinned rock replicas. Posted: 26 Nov 2020 10:34 AM PST
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When someone takes heli but it lands in Outpost Posted: 26 Nov 2020 04:37 AM PST
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Posted: 26 Nov 2020 11:17 AM PST
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Posted: 26 Nov 2020 07:13 AM PST
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Posted: 26 Nov 2020 05:11 PM PST
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Umm i keep seeing this thing on the wall anyone have an explanation Posted: 26 Nov 2020 03:12 PM PST
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Posted: 26 Nov 2020 10:13 PM PST
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Floating sulfur node sends me good luck on my travels Posted: 26 Nov 2020 10:57 AM PST
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Nach dem Überfall auf einen chinesischen Clan online Posted: 26 Nov 2020 12:04 PM PST
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Personalized invites sent to each of my friends to play with me on wipe day Posted: 26 Nov 2020 03:07 AM PST
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These are the updates that bring tears of joy! (recent commits) Posted: 26 Nov 2020 01:41 AM PST
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Finally a glorious sharking, hunted them down like a shark to a seal. Posted: 26 Nov 2020 05:36 AM PST
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Posted: 26 Nov 2020 05:21 PM PST
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how often do you guys do fake honey comb? Posted: 26 Nov 2020 10:02 PM PST people are gonna raid or not raid it anyway so make it wooden on the inside, stone on the inside. [link] [comments] | ||
shitty paper my friend wrote about rust and hobbes (the constitution dude!) Posted: 26 Nov 2020 09:51 PM PST Representation, Rust and the State of Nature If art is a vehicle of representation, then the game is the pick-up truck; highly durable, robust, and dynamic in function. Gamespaces throughout history have served as representations of nearly infinitely many forms - from battlefields to bridges between the living and the dead. Rather than look backwards in time at games and the many ways their design choices reflect the cultural contexts in which they were made, I will look at a contemporary example and how it feeds the desires of now. This game, Rust, is unlike most. It has no story, no proprietary objective, no player classes, no rules (except don't use 3rd party software to cheat) and no narrative. The developers of Rust, Facepunch Studios, have given players the freedom to choose the purpose of their player's life. In doing so, they have created a world which effectively represents The State of Nature (TSON) according to philosopher Thomas Hobbes. Rust's popularity is no accident either, it provides players with an outlet to express some of their most primal urges; especially those which they cannot in the 'real' world. The State of Nature according to Hobbes is war. To briefly summarize relevant aspects Hobbes' moral philosophy: morality does not exist in the state of nature as nothing exists to enforce social contracts. Since no one can trust anyone's word alone, fear of death dominates every aspect of life. Every other person is an existential threat to one's very existence. The safest option is to kill anyone who is a threat to your existence/success in accumulating resources in a resource-scarce environment. To leave TSON, a society/group must bestow immense power to an entity known as the sovereign which has the power to enforce social contracts and establish morality. In the State of Nature, "the life of man is solitary, poor, nasty, brutish and short"(Leviathan,P1). There is not a better description for the core gameplay of Rust. When joining a server for the first time, you wake up on a beach alone, naked and armed with nothing but a rock and a torch. The island you find yourself on is 16 square kilometers of dense brush, open deserts, snowy mountain peaks, sandy shores, winding rivers and monuments. Monuments take many forms (abandoned gas station, old rocket launch site,etc.) and are home to valuable resources necessary to craft better guns, home defenses and other desirable items. Some items, like assault rifles and body armor, require dozens of hours to accumulate the resources required to craft them. But those hours of hard work can evaporate in an instance when one is killed by another player. Upon death, every item one held in their life is now up for grabs. And the island is home to hundreds of other players (200-400 depending on the server), each just as much of an existential threat as the next. Its through the organic interactions between players that Rust's representational value of The State of Nature is made clear. Power, according to Hobbes, is "a man's present means to obtain some future apparent good"(Leviathan,P1). If the future good one seeks is safety, then in TSON power is strength. In Rust, the game's crafting system is designed around gun/armor progression which begins with primitive gear (bows, swords and wooden armor) and incrementally progresses towards high-tier gear (AK-47, Sniper rifle, metal armor, explosives). This design choice further reinforces Rust's representation of TSON as power becomes an expression of the strength of one's gear - which directly correlates to the amount of time one invests in the game. However, the more time you invest, the more you have to lose which makes the fear of death all the more prominent. Having the best gear means having the most power in Rust. And that power can serve as a deterrent for those that seek to harm you; achieving your future good of safety. While Facepunch Studios may not have purposefully represented Hobbes' State of Nature in Rust, they have done so in a way that is both fun and culturally relevant. Rust's enjoyment comes from the interactions between players. Each encounter is drastically different and poses both an opportunity and a threat. An opportunity for cooperation and shared success with another person, or an opportunity to murder another player and steal all of their hard-earned loot. Or the threat of bodily harm/retaliation. Communication with other players occurs through proximity-based voice chat. Through this in-game voice chat real social interactions occur. Pleas for mercy, murderous laughter and cautious bartering are all common aspects of these player interactions. Through these interactions the player can express aspects of themselves that would never be possible in today's 'real' world. The feeling of power over others one gets when killing someone and stealing everything their victim owned is not someone one can do in 'real' life without facing the consequences of the sovereign(police,government). But Rust allows for humans to tap into some of their most primal urges and express them through violent means that society has quite justifiably restricted. While, contemporary culture has largely forgotten the great wars of the 20th century and how fragile the balance between peace and war truly is. Rust serves as a reminder of the culture that exists when society does not. Rust represents an escape from societal norms, a whole different world - one of chaos and anarchy. In it you can be whatever person you want: a callous mass-murderer or a pacifist guitar player (https://youtu.be/9fY2Qs\_MkA0?t=109) … the choice is yours alone. [link] [comments] | ||
Posted: 26 Nov 2020 09:44 PM PST so i have a ryzen 5 3600x and a 2070 super and i barley hit 100 frames. anyway to boost my frames or some ? [link] [comments] | ||
Posted: 26 Nov 2020 07:55 AM PST Hi guys, can someone explain me how the builder systems works? Sometimes I can demolish with my hammer a structure part I built and other times I can't. How do I know what and when I can demolish something I built? [link] [comments] |
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