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    Saturday, October 19, 2019

    Rust Halloween 2019

    Rust Halloween 2019


    Halloween 2019

    Posted: 18 Oct 2019 11:52 AM PDT

    Photos taken before disaster

    Posted: 18 Oct 2019 07:47 PM PDT

    What are your thoughts? I really feel like Rust "forces" you to play as long as you can.

    Posted: 18 Oct 2019 01:02 PM PDT

    Ambulance helicopter

    Posted: 18 Oct 2019 11:54 AM PDT

    And the best canvas art award goes to...

    Posted: 18 Oct 2019 09:43 PM PDT

    Lets take oil rig my doods

    Posted: 18 Oct 2019 03:20 PM PDT

    Stream Snipe Done Right...

    Posted: 18 Oct 2019 09:37 PM PDT

    Why cant the candles be better?

    Posted: 18 Oct 2019 04:01 PM PDT

    I love the look of the candles but they are so annoying to make since they just disappear after an hour of burning. I get it that it's a candle but if you could refuel it just like you do a tuna can lamp itd be so much better.

    Maybe let them be a permanent light source for free since they hardly light up anything anyways. With the introduction of electricity it's already pretty easy to make a base with full lights 24/7. Why not some stupid little candles do the same thing.

    That's it tho just upset cus ever since I saw them last year I loved the look but so disappointed in its mechanic.

    TL;DR Disapearing candles are lame. Let the candle sets be used as a super small permanent light source or atleast let them be refillable like the tuna lamp.

    submitted by /u/mondoman202
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    New Force Wipe - New Working Subtitle

    Posted: 18 Oct 2019 05:54 PM PDT

    [Custom Map] Abandoned railway

    Posted: 18 Oct 2019 01:45 PM PDT

    Top creep

    Posted: 18 Oct 2019 11:34 AM PDT

    Their best accomplishment in life

    Posted: 18 Oct 2019 11:08 PM PDT

    Only Rust would list this as a feature

    Posted: 18 Oct 2019 06:42 PM PDT

    SURGEON SCRUBS BOIS

    Posted: 18 Oct 2019 11:30 AM PDT

    "When they trash your game after 30 minutes and then keep playing for another 134 hours without changing the review." - Rust Review

    Posted: 18 Oct 2019 03:45 PM PDT

    Horse Breed Statistics

    Posted: 18 Oct 2019 05:59 PM PDT

    Anyone find food too difficult to find? I googled and found one guy who kept cannibalizing himself.. :(

    Posted: 18 Oct 2019 10:15 PM PDT

    I am new go ez on me, great game other wise, also anyone else heart pound out of their chest when they kill/ get killed in this game?

    submitted by /u/Flimmm
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    Rust Halloween 2019 | How Event Works, In Game & Store Items Explained #142 (Rust Updates)

    Posted: 18 Oct 2019 01:35 PM PDT

    how do you get into rust with the fear of progressing and then losing everything

    Posted: 18 Oct 2019 07:31 PM PDT

    im a newer player thats tried getting into rust but i always had this fear of progressing cause i dont want to get too attached to my stuff and then lose it overnight

    submitted by /u/Gunlock59
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    It’s 2020 rust boys put your spacesuits on and load up in our Jet airplane to launch site

    Posted: 18 Oct 2019 10:23 AM PDT

    We're going to go loot the moon boys.

    ReaperJoe22 did you bring the 25,000 crude oil to start the rocket?

    Everyone got their spacesuits and enough ray gun charges? Good

    We may get countered from the north side of the moon I think I saw people going to military tunnels with 10 250,000mah large battery's in their Tesla 18wheeler. If the military teleporter activates be sure to be ready for PvP.

    When we get to the moon 2 if you guys go mine the crater and 3 come w me to get the loot from the nazi base. Take the autotarget laser turrets out with your microwave emitter, then we'll proceed forward with our T3000 as a shield.

    Let's roll out!!

    Rust 2020.

    submitted by /u/WeinorizedSUMTING
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    Why Traps don't Work as Offline Protection and How to Change That.

    Posted: 18 Oct 2019 05:39 PM PDT

    IIRC the Devs have stated that they Intend for players to use traps to defend their base while they are offline. (Devblog 189)

    Right now Traps are ineffective at being a factor in preventing an offline raids for 2 reasons:

    • Building Blocks are not significantly more durable then Constructions.
    • High tier raid tools are both easier & safer to use than low tier.

    Because building blocks are not strong enough to make doors and other constructions the weakest part of every single base, The standard method of raiding has devolved into "drill directly towards the loot/Tool Cupbard from whatever position is weakest/safest". Which means the only knob builders have left to turn as far as an offline raid is concerned is the number of walls separating the loot/Tool Cupboard from the outside world.

    While Sentry Turrets and Sam Sites add a degree of security for deterring offline raids, That's only because they have almost none of the limitations of other traps. The short range of Shotgun Traps, Flame Turrets, and everything else so far means that any trap which can be seen by the enemy without being attacked can easily destroyed or avoided. As a conventional raid progresses any base will become so damaged that it will expose any traps rendering them completely useless as far as deterring an offline raid.

    If building blocks were significantly stronger than constructions then bases could make Raiders predictable which is required for traps to be effective, This can only happen if destroying building blocks over constructions was necessary.

    Low-tier explosives like F1 and Beancan Grenades require players to physically run up to the construction/building block to attach the grenade otherwise it deals insignificant damage. Satchel Charges can be applied to a target from a distance but their unreliability alongside Beancan Grenades means duds must be physically reignited or retrieved. Melee requires physical access to the target, Flamethrowers have a particularly short range, Fire Arrows are relatively expensive. All of the low-teir raid tools have some kind of risk involved with their use proportional to how effective they are.

    In comparison Rocket Launchers, Explosive Ammo, MGLs, and Timed Explosive Charges don't have a requirement which forces Raiders to expose themselves to danger. The only hazards that come from their use is the splash damage and noise associated with all explosives, Ef course Explosive 5.56 Ammo is an exception otherwise all raids on sheet metal doors are very noisy affairs.

    If the best tools available for destroying building blocks still required physically touching the target, Then traps would be capable of having a significant impact on how and if a base will be raided.

    In-short, To make Traps deter offline raids:

    • Remove Explosive 5.56 Ammo.
    • Enable all melee tools and weapons to damage constructions equal to their tier.
    • Significantly Nerf the damage that Rocket Launchers and MGLs deal to Building Blocks.
    • Make Satchel & Timed Explosive Charges require physical attachment that otherwise behave like huge grenades.
    • Remove duds from Satchel Charges & Beancan Grenades but make their fuse vulnerable to water.
    • Double the health and cost of High External Walls.
    • Triple the health of all building block tiers.
    • Make Drop Boxes Window mounted items.
    • Add some kind of damage bleed to Twig building blocks as to remove sealed bunker bases.
    submitted by /u/Noisnet
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    Official Rust Competitive Discord!

    Posted: 19 Oct 2019 01:09 AM PDT

    Have you ever wanted a rust community full of competitive minded players? Well now there is!

    The Official Rust Competitive discord is a discord for promoting clans, events, tournaments, servers and all types of competitive gameplay. Come in, choose your region and chat with the toxic community and have a look at our partner discords who offer fun events with cash prizes!

    The Discord: https://discord.gg/yrXFw6j

    submitted by /u/The-boi-WicK3D
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