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    Tuesday, March 24, 2020

    Rust RUST MOBILE update

    Rust RUST MOBILE update


    RUST MOBILE update

    Posted: 24 Mar 2020 09:05 AM PDT

    Emmm, ok...

    Posted: 24 Mar 2020 06:52 AM PDT

    I drooled when I saw this

    Posted: 24 Mar 2020 07:33 PM PDT

    Ah yes, trapbase

    Posted: 24 Mar 2020 06:22 PM PDT

    Why. Just why

    Posted: 24 Mar 2020 08:24 AM PDT

    It be like that sometimes

    Posted: 24 Mar 2020 03:31 PM PDT

    First really successful loot run with the boys

    Posted: 24 Mar 2020 08:48 PM PDT

    Facepunch needs to do a progression update for Rust to be healthy in the long run.

    Posted: 24 Mar 2020 05:28 AM PDT

    No new features, just balancing the ones they've already put into the game, fixing bugs, etc. I, and I'm sure a lot of other people, would love a response on this from someone.

    -Finally decide whether wipeless Rust is actually possible, and if it is, is it actually desirable considering 90%+ of the playerbase looks forward to BP wipes where they can start on an even footing with other people? Personally, after like 2k hours, I think wipeless Rust, even if possible, is not wanted by the vast majority of the playerbase.

    -Actually fix the loot tables in light of the above, instead of doing nothing for years. Balance it with risk vs reward. No one should feel completely screwed over when they risk a whole gear set on an airdrop, etc.

    -Either fix the monuments so that you cannot just minicopter your way to success skipping all progression puzzles, make the minicopter very expensive to craft, or just remove the puzzles completely. There is literally no reason to do the puzzles once you have a minicopter.

    -Workbenches need to be seriously looked at for smaller groups and solo players as a means of progression. They are fine to help speed up crafting, etc, as an optional feature but as it stands, on vanilla servers, if you are a small group or a solo player and you lose your T3 workbench...gg. The super old BP system was better in that once you learned the bolty, for example, you could craft it for the entire wipe and not be JUSTed if you got raided. I've seen so many people quit over this. This would stop servers from dying and becoming a Zerg fest after a few days. This would literally do nothing to buff Zergs, who already leapfrog progression anyway and can recover much more easily from a T3 loss, and immensely help solos and small groups. There is literally no downside to this.

    -Do something about experimentation cost, research cost, or default blueprints, at least at the T1 and T2 levels. A solo or small group can survive on T1 stuff, but would need a total of 5,500 scrap to acquire all the blueprints by experimentation. Yes, a research bench helps cut that time down, but it's still ridiculous. Not to mention T2. In theory this is fine if progression were persistent across servers or things never wiped...but to do this every month? What the fuck? That is why there are so many useless, never used items, because no one who has a job can do that kind of scrap grind. T1/T2/T3 progression should be easier for Zergs because of numbers, but should not be a straight up nightmare for smaller groups and solo players, especially if Zergs lock down the oil rigs which allow them to skip T1/T2 progression to begin with.

    -Why give a shit about solos and small groups? Because you can expand the playerbase and keep them there longer, driving more sales, keeping more of the population around, and allowing servers to stay alive longer. The proverbial food chain goes like this: Zergs > Small groups > Solo players. If the Zergs wipe out all the smaller groups and solo players...they really have no reason to play aside from the fairly rare Zerg vs Zerg battle. Making progression less hellish for solos and small groups, at least on the T1 and T2 levels, literally just means more profit for you Facepunch. There is NO downside for your business doing this.

    Anyway, this is just my opinion after having a lot of hours. I like the new content Facepunch puts out, but you guys rarely revisit or adjust the features once you do put them out from a whole game ecosystem perspective, and that's something I think needs to happen. Feel free to comment or give your thoughts.

    submitted by /u/AWhimsicalFox
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    True poverty

    Posted: 24 Mar 2020 10:09 PM PDT

    Went outside and found this Chad telling me to stay in my base because of the virus

    Posted: 24 Mar 2020 01:33 AM PDT

    ScRIpTs ArEn'T ChEAtS¡!

    Posted: 24 Mar 2020 12:17 PM PDT

    Dropped a TC on this dude we raided

    Posted: 24 Mar 2020 07:30 PM PDT

    How to fix rust's balance in 5 simple steps

    Posted: 24 Mar 2020 09:46 AM PDT

    1. Close off the roof of trainyard and powerplant so people are forced to actually use the great keycard system. Give launch site SAM's more health or make them completely indestructible. Dome could stay as it is.

    2. Make the scrap heli take MORE low grade fuel and increase the fuel capacity. I've only seen large clans use the scrap heli, make them actually use some of their low grade so they have to think whether to take a boat or a minicopter instead.

    3. Make the basic electric components not require a blueprint. Stuff like a ceiling light, switch or a small battery. The higher end stuff like a solar panel, windmill, large battery or HBHF sensor should still require a blueprint. Clans are not making trap bases, solos and small groups are - so it will help them massively with that. There's been multiple wipes where I haven't found a single ceiling light or an OR switch. They already need a lot of HQM to make, which is needed for lots of other things in the game.

    4. Boats accumulate at oil rigs and then they don't spawn anywhere else. This is a screenshot of small oil rig. This was in addition to another 6 boats at the dock and another 2 boats around the rig. Solos and small groups then can't find any boats and can't go farming on water or diving for components. Increase the despawn rate of boats around oil rig by 5x.

    5. Large oil rig should always spawn at the "good" parts of the map where all the other late game monuments are. It's a good idea for maps to be split like they are but it's completely useless if there's both a small and large oil rig right in the starter areas so all the clans just make their bases there and roam around with aks, killing nakeds and destroying small groups.

    submitted by /u/make_space_not_war
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    Rust courtesy : Here's a light so you can see better

    Posted: 24 Mar 2020 07:10 AM PDT

    Won’t load game past this point. It freezes. Sometimes it works and sometimes I can’t play and just give up.

    Posted: 24 Mar 2020 11:08 PM PDT

    Farming 2.0 Requests

    Posted: 24 Mar 2020 04:53 PM PDT

    After checking out the farming 2.0 stuff on staging, I like it a lot. But there's one gigantic problem which is that plants require way too much water. It's absurd how much water they need.

    Nobody will use sprinklers if it's far cheaper, easier, and faster to just saturate the planter with buckets.

    If plants required less water then sprinklers would actually make sense. But right now they are DOA.

    There also need to be significant benefits to growing crops with a full setup. There's no point in spending all that time/resources to build the setup, get the composter, collect horse dung, make fertilizer, setup the sprinklers, fill the reservoir, etc, etc... if you can just throw seeds in the dirt and walk away and still harvest good crops.

    It's great in concept but needs a good deal of balancing.

    Thank you for coming to my TED talk.

    submitted by /u/s-expression
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    Just one more game before bed......

    Posted: 24 Mar 2020 09:48 PM PDT

    Auto Turrett Problems?

    Posted: 24 Mar 2020 09:23 PM PDT

    what would cause my AT to be coming on for a little bit and then going back on? I seem to have everything wired right? TIA!

    submitted by /u/-Duggy
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    Naked Blows Up and Dies

    Posted: 24 Mar 2020 02:48 PM PDT

    scared tf out of me

    Posted: 24 Mar 2020 12:57 PM PDT

    Anyone know a fix for this issue?

    Posted: 24 Mar 2020 02:15 PM PDT

    Rust Startup error - Is Steam Opened

    Posted: 24 Mar 2020 10:40 PM PDT

    I just bought the game since it was on sale but everytime I go to launch the game I would get hit with rust steam load error - is steam opened? try reinstalling, restarting steam, closing steam any help thanks

    submitted by /u/AlexGrvnde
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    Why do Clans/Groups in Rust primarily care about hours played?

    Posted: 24 Mar 2020 10:37 PM PDT

    As a seasoned gamer, albeit quite new to the Rust community, I was just curious why 95%+ of LFM posts on reddit or various discord groups seem to have Steam hours logged playing Rust as the predominant component for consideration.

    I completely understand the obvious, that it is the simplest translation to "game knowledge", "skill", or whatever you want to call it, but it seems like such an awful metric I am confused as to why it seems to be the first filtering criteria. Besides the fact that its a terrible correlation to use, there seems to be such an obvious flaw in that anyone could just AFK and inflate these numbers with little to no effort.

    Am I missing something?

    submitted by /u/NTN5
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    I need a friend that can teach me how to play rust and use discord in new to computer

    Posted: 24 Mar 2020 10:21 PM PDT

    Please help me.

    submitted by /u/skillfultag20
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