Rust HDD |
- HDD
- helk pls [REUPLOAD]
- Solar Eclipse in rust??
- Un-Employed Rust players are the most dangerous.
- This is the same feeling as finding the perfect balance point on a hockey stick.
- when showing off rewards you with an AK
- When you aren’t quite sure how the Respawn timers work on this game
- I think Garry wants more Rust players to comment on the facepunch Instagram - https://www.instagram.com/fcpnch/
- The Insta-Kill. A shocking 99 damage in one shot! Only 2 solar panels to power.
- Fix the crate to make it drop on Chinook crate on monuments again.
- Rust lagging out but internet is fine.
- Rip my Team
- Garry’s opinion on the Rust Community
- Everything is fine
- Concept: Seismometer Gate
- aloneintokyo base v2 tutorial
- Simple Poll Asking If You Would Support A Day to Tier Released Tweak.
- RIP primitive servers
- For Electricians, are they planning to rework batteries soon?
- Removing Recycler from Oilrig(s)
- Facepunch chips away at every feature/content they implement until it becomes a chore.
- One Elite Crate for Tier 2 monuments (Airfield, water treatment ...)
- Was cleaning out old shadowplay captures and found this gem.
Posted: 02 Oct 2019 09:43 AM PDT
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Posted: 02 Oct 2019 04:25 AM PDT
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Posted: 02 Oct 2019 05:01 PM PDT
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Un-Employed Rust players are the most dangerous. Posted: 02 Oct 2019 06:00 AM PDT | ||
This is the same feeling as finding the perfect balance point on a hockey stick. Posted: 02 Oct 2019 02:55 PM PDT
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when showing off rewards you with an AK Posted: 02 Oct 2019 04:45 PM PDT
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When you aren’t quite sure how the Respawn timers work on this game Posted: 02 Oct 2019 09:16 PM PDT
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Posted: 02 Oct 2019 10:25 AM PDT
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The Insta-Kill. A shocking 99 damage in one shot! Only 2 solar panels to power. Posted: 02 Oct 2019 03:05 PM PDT
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Fix the crate to make it drop on Chinook crate on monuments again. Posted: 02 Oct 2019 05:57 AM PDT So, i did a similar post last month before forced, but that did nothing despite it hitting the front page of the sub, so im doing it again. The chinnook dropping at monuments was great, there was always fun pvp there even if the server was low pop. Nowadays most of the pvp in on sea only, and the oilrig pvp is getting stale now. Making the crate drop on land will make people roam more and also bring a motivation of building inland again, instead of just building at the coast close to oil rigs. Please tell me what you think. =) [link] [comments] | ||
Rust lagging out but internet is fine. Posted: 02 Oct 2019 05:59 PM PDT My game will lag out and i can move around free of any type of anti hack. I have just fine connection to discord and everything else and this doesnt happen on any other game. Its not related to my rig lagging out(I have a 3800x and the game on a WD NVMe ssd) and my internet is fine(550 down, 300 up) Ive tried unrestricting any firewall to rust, as well as reinstalling and verifying integrity. Nothing seems to work. Any help would be appreciated. [link] [comments] | ||
Posted: 02 Oct 2019 09:29 PM PDT
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Garry’s opinion on the Rust Community Posted: 02 Oct 2019 04:37 PM PDT
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Posted: 02 Oct 2019 04:32 PM PDT
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Posted: 02 Oct 2019 04:53 PM PDT Hey, so here's the concept. It's a little doohicky that you place can place on walls / foundations / floors, and while it has power running to it, it measures any "shaking" that's going on throughout your entire base. The shaking would be caused of course, by explosives. This gate would allow passthrough of power if it detects any shaking of any object connected to the wall or foundation or floor that it's placed on. This would be a way to trigger an electrical system when a base is being raided. You'd also have a "force off" input on the side of this component so that you could make it a timed component with timers and what not. So, with this component you could set it up so that when your base is being raided, power is diverted from quality of life things like lights and such, to anti-raid devices like tesla coils hooked up to a generator (Which is less prone to being taken out than exterior power generation techniques). [link] [comments] | ||
Posted: 02 Oct 2019 04:37 PM PDT After aloneintokyo gave the go-ahead for other uploading his base, I posted a tutorial. It should have everything and it's pretty neat. https://youtu.be/94WNLjA5IAk [link] [comments] | ||
Simple Poll Asking If You Would Support A Day to Tier Released Tweak. Posted: 02 Oct 2019 09:18 PM PDT https://www.strawpoll.me/18732000
End game is finished by lunch time on wipe day. [link] [comments] | ||
Posted: 02 Oct 2019 10:09 AM PDT It's the only way I like to play the game personally. It's a shame that the only ones still around generally have less than 2 people at a time. Why do so many people dislike primitive? Anyway, the most active primitive server in recent times is shutting down now. What a shame. [link] [comments] | ||
For Electricians, are they planning to rework batteries soon? Posted: 02 Oct 2019 06:52 PM PDT I found posts a year old pointing this out, how it doesn't make sense for a large battery to drain when ONLY hooked up to a blocker that isn't blocked. Does anyone know if this is being addressed at some point? The most common suggested fix I've seen is to make it so batteries have a 'capacity' like they do in real life, and only draw what they need. I'm sure you've run into frustrating situations regarding this. For example, the new turrets in caves aren't efficient. Where if the above system is in place, you could only turn the turrets on when a hbhf sensor detects a player. Saving battery power immensely and justifying using a generator to fill up the battery. [link] [comments] | ||
Removing Recycler from Oilrig(s) Posted: 02 Oct 2019 03:21 PM PDT Seems to only buff zergs and hurt solo / small groups even more. [link] [comments] | ||
Facepunch chips away at every feature/content they implement until it becomes a chore. Posted: 02 Oct 2019 01:59 PM PDT Honestly i feel sick to my stomach when i post on this subreddit, especially if its criticism. Uninvested players will dismiss any valid criticism, devs will mock you, and the few in the thread that get it, will be downvoted to oblivion. But here goes. Not to mention the chore that is upkeep. Not only do you have to sustain yourself during gameplay, you need to do it during off hours as well by grinding harder when youre supposed to have fun. In the era where games are becoming chores(collect this much shit, kill this many enemies, etc...) Facepunch is creating more things for you to do, and more failure states if you dont do them. More things to put in your boxes, more types of resources to farm, more things you need to be good at otherwise your other chores are pointless, layers upon layers of chores all designed to give you a "sense of pride and accomplishment" until the server wipes and you need to start your chores all over, most of the time with the same result. [link] [comments] | ||
One Elite Crate for Tier 2 monuments (Airfield, water treatment ...) Posted: 02 Oct 2019 05:45 AM PDT This would make this monuments more relevant and people wont be forces to live near oil rigs or launch site to get Tier 3 Stuff. [link] [comments] | ||
Was cleaning out old shadowplay captures and found this gem. Posted: 02 Oct 2019 04:56 PM PDT
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