Rust Please vote for Rust for the Labor of Love award |
- Please vote for Rust for the Labor of Love award
- Counter Strike
- Whenever I try to follow build videos
- Is this the smallest man on Rust (HIS HIT BOX IS SMALLER FIX IT GARRY)
- woah i didnt know bradley got heli's loot table!
- Real life versions of raid bases are called counter castles
- Hey Helk, what about vending machines? We are hungry, helkington.
- I killed welyn once and this is what he sent me.
- Still D.R.E - Rust Instruments
- Code locks and key locks.
- Handing out gifts for well played instruments, macro or otherwise
- Some common traits and responses received
- Facepunch, is attachment attributes averaging and not stacking a feature or a bug?
- Okay?
- Rust Top Skins | Complete Sets Week, Tactical, Apoc Knight, Loot Leader #146 (Rust Skin Preview)
- Epic Scrap Helicopter + Cargo Glitch
- RUST - NEW INSTRUMENTS!!! (Piano) Donnie Darko - Mad World
- Uh
- Shot my teammate 5 Grids from outpost, flew there and got dicked on
- Workbenches
- Extend early game.
- Nice
- I'm trying to get better at getting guns faster. My spray is ok. My game sense is good. Do you have any ideas on how to practice this and snowballing?
- Same
Please vote for Rust for the Labor of Love award Posted: 28 Nov 2019 11:21 AM PST
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Posted: 28 Nov 2019 09:53 AM PST
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Whenever I try to follow build videos Posted: 28 Nov 2019 08:10 PM PST
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Is this the smallest man on Rust (HIS HIT BOX IS SMALLER FIX IT GARRY) Posted: 28 Nov 2019 11:31 AM PST
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woah i didnt know bradley got heli's loot table! Posted: 28 Nov 2019 06:01 PM PST
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Real life versions of raid bases are called counter castles Posted: 28 Nov 2019 04:07 PM PST
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Hey Helk, what about vending machines? We are hungry, helkington. Posted: 28 Nov 2019 11:33 AM PST
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I killed welyn once and this is what he sent me. Posted: 28 Nov 2019 02:44 PM PST
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Still D.R.E - Rust Instruments Posted: 28 Nov 2019 01:57 AM PST
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Posted: 28 Nov 2019 06:30 PM PST whats the difference between the code locks and key locks? are code locks more durable? [link] [comments] | ||
Handing out gifts for well played instruments, macro or otherwise Posted: 28 Nov 2019 10:05 AM PST
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Some common traits and responses received Posted: 28 Nov 2019 05:42 PM PST
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Facepunch, is attachment attributes averaging and not stacking a feature or a bug? Posted: 28 Nov 2019 07:04 AM PST For everyone who doesn't already know, attributes don't stack but average. For example: If you have a holosight (70% accuracy) and a silencer (33% accuracy), the total accuracy bonus you will have on the weapon will be 51.5%. [link] [comments] | ||
Posted: 28 Nov 2019 08:14 PM PST
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Rust Top Skins | Complete Sets Week, Tactical, Apoc Knight, Loot Leader #146 (Rust Skin Preview) Posted: 28 Nov 2019 05:36 PM PST
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Epic Scrap Helicopter + Cargo Glitch Posted: 28 Nov 2019 08:50 AM PST
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RUST - NEW INSTRUMENTS!!! (Piano) Donnie Darko - Mad World Posted: 28 Nov 2019 05:20 PM PST
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Posted: 28 Nov 2019 01:34 AM PST
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Shot my teammate 5 Grids from outpost, flew there and got dicked on Posted: 28 Nov 2019 09:56 PM PST | ||
Posted: 28 Nov 2019 09:51 PM PST New to rust, can you make tier 1 stuff in tier 2 workbench? And vice versa make tier 2 stuff in tier 3 workbench? Thanks :) [link] [comments] | ||
Posted: 27 Nov 2019 11:21 PM PST Today rust is increasingly about rushing AK and pvp and the entire point of the gradual change in gear is quickly disappearing. This is why servers die quickly, the game is no longer story driven on a journey and development of a base and gear as much as a rush to skip early and mid game as quickly as possible. Clans dominate too much that a newcomer is pretty much going to join a server and get killed by over geared players on the first day of the wipe and rage quit, maybe even rage quit rust all together. The natural selection in the game selects for boring playstyles. To fix this and make the game more development driven the late game gear dropped in boxes and crates must be severely nerfed on day 1-2 of the wipe, gradually increasing until say day 3 of the wipe when the current drop rates start. Reduce stone and metal ore spawns on day 1-2 of the wipe. Increase stones slightly spawned on ground to allow arrow creation. Increase animal spawns on day 1-2 of the wipe to encourage hunting even more. Make bears slightly harder to kill and add a bear poncho/headgear combo that is 5% better than the wolf headgear/bandana mask. Perhaps nerf the Wolf headdress slightly. Add metal point arrows (workbench 1) that are just slightly slower than stone but deals slightly more damage. Add soil pits of different colours like brown, blueish grey, yellow and red ochra that you can farm for soil that you can create mud out of and add a mud layer to the base of your wood house/wooden door to increase fire protection and damage protection very slightly. The first items sold at outpost/bandit camp come at a premium cost (say first 5-10 jackhammers cost double) ...Nerf the hazmat drop rate already... seing a snowballed clan in hazmats day one with SARS is getting so annoying.... AK's shouldn't even spawn as loot until late on day 2... The game has so much more potential for a more dynamical playstyle... The clan gameplay shouldn't define the game. if they only want to late game pvp why don't they play on modded 5x servers? The game is not going to become great long term if something isn't done about all of this. [link] [comments] | ||
Posted: 28 Nov 2019 09:46 PM PST
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Posted: 28 Nov 2019 09:31 PM PST | ||
Posted: 28 Nov 2019 09:14 PM PST
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