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    Sunday, February 21, 2021

    Rust Was just trying to learn how to fly

    Rust Was just trying to learn how to fly


    Was just trying to learn how to fly

    Posted: 21 Feb 2021 10:21 AM PST

    Who's driving?

    Posted: 20 Feb 2021 11:18 PM PST

    Tuna Can Lamp

    Posted: 21 Feb 2021 12:05 PM PST

    Nakeds everytime i use the recycler in Outpost

    Posted: 21 Feb 2021 05:17 PM PST

    I loved painting this one

    Posted: 21 Feb 2021 02:42 AM PST

    500 scrap to get ur name on the board ;-)) camgirling in rust

    Posted: 21 Feb 2021 12:53 PM PST

    So that happened

    Posted: 21 Feb 2021 05:01 PM PST

    Gone

    Posted: 20 Feb 2021 11:35 PM PST

    When there are annoying guys taking the crate, just take the chinook.

    Posted: 21 Feb 2021 03:51 AM PST

    Good karma for helping new rust players confirmed????

    Posted: 21 Feb 2021 08:23 AM PST

    Bandits should attempt to raid big bases

    Posted: 21 Feb 2021 11:20 AM PST

    TL;DR if you are living in big metal base with external walls and have AKs, bandits will come and raid you

    Fact: Since cargo ship and oil rig was added, the time it takes (for tryhard groups, I suppose) to get endgame gear has been reduced to as few as 1-2 hours. At this level you're pretty much on top of the food chain, only thing you can achieve is more of the same stuff you already have: more AKs, metal gearsets and C4s to raid that stone 2x2 that popped up next to your metal heli tower yesterday.

    Meanwhile on earlier stages, you are motivated to get better stuff, because a revolver and DB won't cut it when the zerg from said heli tower decides to steamroll your stone 2x2 because they are bored.

    As you progress in technology and base size, potential threat from the outside world drops significantly. Probably this is why scumbags shoot nakeds on sight. Even big clans hesitate to fight each other (from what I've seen so far).

    My suggestion: make Bandit camps launch raids against the biggest bases on the server.

    • Why: because gameplay-wise, Bandits have no distinction from Scientists. Same safe zone, same sentries, same recycler, same shops with different coating and wares. Bandits supposed to be a shady, reckless, dangerous company, pursuing more money scrap through any means neccessary.
    • Who: bandits should mark their targets based on certain aspects: base size (how many walls, floors and doors have connected to a TC), base material (metal and armored walls and doors), additional defenses (external walls, turrets) and probably base proximity (distance from bandit camp). I understand that this would probably force zergs to create many small bases, so material and defenses should weight more on the hypotethical priority list.
    • How: a bunch of bandits board a scrap heli, armed with semis and AKs. Scrap heli approaches target base (so SAM turrets might become useful), and attempts to land nearby (or on the roof, if there is enough space). Bandits take on different roles: some stand guard and fire upon any armed players that come close, but prioritize players who are in the building/registered to TC. Others start deploying C4 and/or shoot rockets, preferably making their way towards the TC or storage boxes. A medic could heal their injured teammates. A pilot should stay with the copter, scaring away any thieves.
    • If raiding bandits come across any storage, they try to loot it, prioritising scrap, hqm, guns, gunpowder/sulfur. If they can't loot it, they destory the box and anything that's blocking it (locks, shelves), and loot the dropped package.After destroying the TC, looting enough or losing several teammates (or maybe the heli itself), bandits should head back to the heli and return to camp.Implementing this kind of AI behavior seems like a lot of work, though.

    Let me know if it's an actually a decent idea, or I'm just having more fun thinking about Rust than playing it.

    submitted by /u/Exit727
    [link] [comments]

    Some people really don't deserve to play rust atleast he knows he got fucking RekD

    Posted: 21 Feb 2021 04:03 PM PST

    The Batty Clan has no chill

    Posted: 21 Feb 2021 09:03 AM PST

    Santa and Dasher��

    Posted: 21 Feb 2021 06:03 PM PST

    Saw one painting, here's mine. Loved painting this one.

    Posted: 21 Feb 2021 02:15 PM PST

    People leaving 1 cloth or any item inside the locked crate are ruining the entire oil rig experience

    Posted: 21 Feb 2021 07:14 PM PST

    First of all my english in not that good, but i have been playing rust for about 3 weeks now, i did large oil alone like 5 times today and only 1 of those had an untouched locked crate. You arrive on your boat you see every single scientist alive, you kill everysingle one, open green and blue cards, the entire loot is in there, great right? You go and open the red one, you see every military box intact to only realise that the locked one is on 0 timer, you open that one and it has 1 random item and your entire time seems like wasted by a dude that thinks thats funny. All i want is to that box to dispawn 20min after someone has taken 1 item from it or 15 min idk, i dont understand how this is still on this game. If every scientist is alive that crate should be locked aswell. Please do something about this.

    submitted by /u/Toulkien
    [link] [comments]

    I am become death....

    Posted: 21 Feb 2021 03:22 PM PST

    Name checks out

    Posted: 21 Feb 2021 10:56 AM PST

    How is this made (and kept) on vanilla

    Posted: 21 Feb 2021 08:33 PM PST

    Can we place have 180 degree flipped stairs?

    Posted: 21 Feb 2021 05:36 PM PST

    Can we place have 180 degree flipped stairs?

    so my idea is simple, there should be a button you can press to rotate stairs 180 degrees, cause atm you cant do symmetrical builds and its a bit annoying.

    like for example now i am building a showcase base and i cant do the stair cases symmetrically on each side of the chopper bay because of this

    EDIT: lol meant please not place... doh

    https://preview.redd.it/mmiqsnimnxi61.png?width=1920&format=png&auto=webp&s=219f4d94f6169e3a4adbb2740cc7f00e8d85476b

    submitted by /u/Syntax_music
    [link] [comments]

    Almost got “pooped” on

    Posted: 21 Feb 2021 08:00 PM PST

    Making Rust logo in wood

    Posted: 21 Feb 2021 01:56 PM PST

    felt

    Posted: 21 Feb 2021 07:52 PM PST

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