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    Saturday, July 24, 2021

    Rust Is my friend cheating? Slowed down the part that I thought was suspicious, un-edited clip in comments.

    Rust Is my friend cheating? Slowed down the part that I thought was suspicious, un-edited clip in comments.


    Is my friend cheating? Slowed down the part that I thought was suspicious, un-edited clip in comments.

    Posted: 24 Jul 2021 12:30 PM PDT

    Me when oil rig

    Posted: 24 Jul 2021 06:44 PM PDT

    :/

    Posted: 24 Jul 2021 02:05 AM PDT

    POV: You try to get some wood

    Posted: 24 Jul 2021 10:10 AM PDT

    100% every Rust player had this conversation in game

    Posted: 24 Jul 2021 09:15 AM PDT

    *Wipeday*

    Player 1: "Damn I am starving!"

    Player 2: "In game or in real life?"

    Player 1: "Real life."

    Player 2: "Ok good."

    *Keeps playing nonstop for 72hrs straight*

    submitted by /u/44thDanielCharles
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    Don't you think he deserves the damn skin lol (give Zuckles a drop)

    Posted: 24 Jul 2021 10:50 AM PDT

    Been paintin' in Rust a while lately, thought I'd share! (Vanilla Server)

    Posted: 24 Jul 2021 02:48 AM PDT

    HOW TO BECOME A SATCHEL CHARGE 6 METER BEAMER

    Posted: 24 Jul 2021 11:54 AM PDT

    Electricity still has inconsistencies that make it painful to deal with nearly 3 years later.

    Posted: 24 Jul 2021 08:00 AM PDT

    The major blocker for me is that the branch output of an electrical branch ALWAYS drains itself, even if nothing else is plugged in/switched on. This makes it so you can't use a single, centralized power line for different circuits. If that's by design, then it's a dumb design. Add a checkbox in the configuration menu that says whenever it should always drain even if nothing is consuming it (In case somebody needs specific power nuber for some logic)

    Splitters don't exhibit this behavior, but they don't let you fine-tune the split power and rather require you to fuck around with them much more.

    This basically makes electricity way more tedious than it actually is - Requiring to set up an electricity-supply -> storage system for each separate circuit if you want to stay effective. It should be possible to to create a central power storage system and then siphon parts of electricity to power different circuits via branches, but if you do that now, even if the circuit is not active, the battery will drain anyways.

    Not to mention, circuits periodically cease to simply work unless you power cycle them. As far as I know, water plumbing suffers from similar inconsistencies that make it outright glitchy and unintuitive to deal with. Also, the new DLC boomboxes straight out delete themselves when they're drained of their durability - Tedious rewiring shit in case that happens is just bad.

    Will those be ever addressed? This comes up every few months and no answer is ever given. This has been reported hundreds of times over the years.

    You can work around some of those with a massive amount of gates and some advanced logic - But those gates have a passive discharge of 1 electricity unit and due to that, bigger systems are just not viable to set-up.

    Sources:

    https://www.reddit.com/r/playrust/comments/hdwny0/electricity_branches_draining_battery/

    https://rust.nolt.io/12313

    https://rustez.com/bugs/branch-out-drains-always-power-r1447/

    https://www.reddit.com/r/rustrician/comments/g3iieo/how_do_you_wire_branches_so_that_excess_power/

    Edit: Many people are missing my point:

    Take this purely theoretical circuit: https://imgur.com/a/ho2NuJN

    Even though turrets aren't on, the branch still drains 94 power out to "void", leaving the lights unpowered. In a perfect world, branches wouldn't always drain power, they'd drain only if there's actually something consuming them.

    submitted by /u/morba77
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    Make fertilizer easier to acquire

    Posted: 24 Jul 2021 03:57 PM PDT

    That's it. That's the post.

    (fertilizer was made exceedingly hard to acquire when they altered the horse dung drop rate, please fix this issue, FP)

    submitted by /u/BeijingBarrysTanSuit
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    The benefits of living right next to an RP village

    Posted: 24 Jul 2021 04:22 PM PDT

    macOS Monterey

    Posted: 24 Jul 2021 02:48 PM PDT

    I got bored and tested to see how rust performed on the new beta MacOS. The long FPS lag glitch was gone - hopefully that's the case for other rust Mac players.

    submitted by /u/Standardsizeluggage
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    anyone know if this is actually a skin in game or just a random, 20x server skinbox skin?

    Posted: 24 Jul 2021 04:43 AM PDT

    [Suggestion] You should be able to share BP crafting (not the actual BP) with teammates

    Posted: 24 Jul 2021 02:36 PM PDT

    For this to work you would need to be standing next to your teammate and next to the relevant workbench at which point you could see the same recipes that they can. Once you move away from the table or teammate the recipes disappear. This way 1 person is not responsible for most of the crafting.

    What do you think? Would it be too overpowered? Or maybe it's just a bad idea?

    It was just a random thought I had that I'm sure has been had many times before.

    submitted by /u/domtheduck0
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    I am proud of my reflective cobalt sticker and i thought it might look good on my car’s rear window. What do you guys think? Like the design?

    Posted: 24 Jul 2021 09:48 PM PDT

    Stuck in fishing village

    Posted: 24 Jul 2021 05:44 PM PDT

    Help me please

    Posted: 24 Jul 2021 08:43 PM PDT

    So I was playing on a new server with a friend and we got a nice little base down whatever and I had the idea to put a lock on our cupboard. What my stupid self realized is that the cupboard was backwards and since it facing a wall I can't rotate it and my friend can't get into the cupboard. Please help!!

    submitted by /u/Jolly2113
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    This game sometimes makes me angry but this time it broke me

    Posted: 24 Jul 2021 08:37 PM PDT

    These last two weeks my fighting ability has plummeted. Any advice?

    Posted: 24 Jul 2021 08:11 PM PDT

    Myself:
    * 500 hours estimate * Typically place top 3 in gun game and primitive FFA in ukn.gg. * spend some time drilling targets, 180 spins, patterns with all guns during off-hours when servers are empty

    For some reason my performance has plummeted lately in-game. I missed 4 sar shots at 50m against an unaware guy running almost straight away from me. I keep losing random fights where I normally would have won. My reflexes seem slower but that might be hard to prove.

    My scouting, positioning, and stealth are still working great.

    I am wracking my brain trying to figure out what is wrong. Here are theories:
    * lack of sleep
    * overconfidence
    * sweaties are on this time of month
    * i am a little frustrated with being the only one farming in the group
    * too much farming is "dulling" my mind in-game and making me slow
    * my AC has been crap and its a little warmer than usual

    submitted by /u/fridge_water_filter
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    What’s the dirties little camping spot you’ve been grubbed from?

    Posted: 24 Jul 2021 07:49 PM PDT

    Other than outside your front door - are there any spots on the map that you always check super carefully because some DB boy has clapped your cheeks there before?

    Water treatment switch building, airfield switch building, sewer branch drop down - some examples.

    submitted by /u/AshenRust
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    Rust server rental info

    Posted: 24 Jul 2021 07:33 PM PDT

    I'm looking at starting a Rust server and doing some research. Just wondering what server options in rental plan help for performance or what really makes a difference? For eg basic plan for 20 slots has 8gb RAM, 3.8ghz - 4ghz CPU, normal CPU priority. Obviously more is always better but in terms of server specs what is optimal for a good experience and what settings matter most? I'm assuming the more slots, the more horsepower you need.. Can anyone point to any resource explaining?

    submitted by /u/theBloodsoaked
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